Staff Gameplay Animator
Sony Interactive Entertainment | |
paid time off, 401(k)
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United States | |
Aug 04, 2026 | |
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Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how well-crafted animations create satisfying feedback for players, or how to achieve quality character animation within real time constraints? Come join us at teamLFG! We are looking for someone that is excited about the creative art of animation and the technical challenge of turning that animation into world class action gameplay. As a Staff Animator on teamLFG, you will be involved in all stages of gameplay animation from the initial concept of character movement to the creation of final animation. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch on a new franchise at PlayStation. RESPONSIBILITIES Create high-quality animation content and implement it in a game engine with minimal oversight
REQUIRED SKILLS
NICE TO HAVE SKILLS
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location. This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$144,000
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$217,000 USD Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. | |
paid time off, 401(k)
Aug 04, 2026